Business Insider Names Justin Kenna and Christina Grushkin in List of Top 31 Executives Defining Future of Video Game and Esports Advertising

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TORONTO, ON / ACCESSWIRE / January 6, 2022 / GameSquare Esports Inc. (CSE: GSQ) (OTCQB: GMSQF) (FRA: 29Q1) (“GameSquare“, or the”Society“), a global games and esports company, congratulates Justin Kenna, CEO of GameSquare, and Christina Grushkin, Sales Manager Complexity Gaming, on being named senior executives defining the future of video game advertising and gaming. esports. The list includes executives from leading companies such as Anheuser-Busch, McDonald’s, Verizon, State Farm, Nike and Honda, as well as leading esports agencies and organizations such as Dentsu, Omnicom Media Group and Evil Geniuses. The article, published by Business Insider, sheds light on the acquisitions that GameSquare completed under Justin’s tenure as CEO and the positive impact the company can have on meeting customer needs. advertisers in marketing, talent management and event planning.Business Insider also noted that Complexity offers sponsorship opportunities for brands and that he is responsible for sales, Ch ristina Grushkin, is the key to these efforts.

“We are extremely grateful for Business Insider’s recognition of what we have accomplished and what we are building,” said Mr. Kenna. “Although the article features two employees, it is the entire GameSquare team across Code Red, GCN, Cut + Sew, Zoned and Complexity Gaming that contributes to the success we have across the company. I want to congratulate Christina for the hard work and tremendous progress that has been made, from a revenue generation perspective, at Complexity. I expect being on the Business Insider list will be the top first of many recognitions of his dedication and talent. “

“In my opinion, Justin is a talented CEO and one of the most experienced esports executives,” added Kevin Wright, president and chairman of GameSquare. “I think Justin’s recognition as a senior executive is the result of the hard work we put into researching quality acquisitions, the exceptional effort to integrate four companies in less than a year, and our expectations for growth. continues, including over $ 28 million in revenue for 2022. The growth prospects we see in games and esports are supported by the recent announcement that after $ 2.5 million of revenue reported in the third quarter of 2021, the company generated $ 3.5 million in the first part of the fourth quarter of 2021. “

Management plans to issue an update on fourth quarter 2021 revenue and operations in the coming weeks, ahead of the release of its audited results for the full year. The progress made by the Company reflects the strengthening of the sales organization, led by CRO Sean Horvath and the increased interest of major brands in games and esports. We believe that the full integration of our business portfolio has positioned GameSquare to succeed in a rapidly growing industry that is attracting the attention of top business leaders, as highlighted by Business Insider.

The full article is available on Business Insider.

About GameSquare Esports Inc.

GameSquare Esports Inc. is an international games and esports company based in Toronto, Canada. The Company is seeking to acquire additional assets and entities serving the gaming and esports and, more broadly, sports and entertainment markets. GameSquare has a portfolio of companies including Code Red Esports Ltd., an esports talent agency serving the UK, Reciprocity Corp. (“Reciprocity”), which provides the Company with access to Asia, Latin America and North America, NextGen Tech, LLC (dba as Complexity Gaming), a leading organization in the field of esport in the United States and, most recently, Swingman LLC (dba Cut + Sew and Zoned), a games and lifestyle marketing agency based in Los Angeles, United States. Reciprocity’s gaming and esports assets include: a CrossFire franchise in China that it owns with its partner LGD Gaming, a 40% stake in a League of Legends team operating in Latin America and its wholly owned subsidiary , GCN, a digital media company focusing on gaming and esports audiences based in Los Angeles, United States.

Investor Relations

For more information, please contact Nikhil Thadani, Investor Relations for GameSquare Esports Inc .:

Kevin Wright, President and President
Telephone: (647) 670-2500

Nikhil thadani
Email: [email protected]
Telephone: (647) 670-2500

Forward-looking information

This press release contains “forward-looking information” and “forward-looking statements” (collectively, “forward-looking statements“) within the meaning of applicable Canadian securities legislation. All statements, other than statements of historical fact, are forward-looking statements and are based on expectations, estimates and projections as of the date of this press release Any statement that involves discussions with respect to predictions, expectations, beliefs, plans, projections, goals, assumptions, future events or performance (often but not always using expressions such as ” expects “or” does not expect “,” is expected “,” anticipates “or” does not anticipate “,” plans “,” budget “,” planned “,” plans “,” estimates “,” believes “or” intends “or variations of such words and phrases or stating that certain actions, events or results” may “or” could “,” would “,” could “or” will “occur) are not not statements of historical fact and may be statements p rospectives. In this press release, forward-looking statements relate, among other things, to: the future financial performance of the Company; the Company’s ability to integrate and monetize its core asset portfolio; the business and operations of the Company and its subsidiaries; and the Company’s ability to execute its business plan. These forward-looking statements are provided only to provide information currently available to us and are not intended to be used as and should not be construed by any investor as a guarantee, assurance or a definitive statement of fact or probability. Forward-looking statements are necessarily based on a number of estimates and assumptions which include, but are not limited to: the ability of the company to develop its business and execute its business plan, the company being able to complete and successfully integrate acquisitions, with the Company being able to recognize and capitalize on opportunities and the Company continuing to attract qualified personnel to support its development needs. These assumptions, while considered reasonable, are subject to known and unknown risks, uncertainties and other factors that may cause actual results and future events to differ materially from those expressed or implied by such statements. prospective. These factors include, but are not limited to: the Company’s ability to achieve its

objectives, the Company successfully executes its growth strategy, the Company’s ability to secure future funding or full offers on acceptable terms, the inability to leverage the Company’s portfolio on entertainment and media platforms , dependence on key Company personnel and general, economic, competitive, political and social uncertainties, including the impact of the COVID-19 pandemic and its variants. These risk factors are not intended to represent a complete list of factors that could affect the Company and which are discussed in the most recent management report of the Company. There can be no assurance that forward-looking statements will prove to be correct, as actual results and future events could differ materially from those anticipated in such statements. Therefore, readers should not place undue reliance on the forward-looking statements and information contained in this press release. GameSquare assumes no obligation to update any forward-looking statements of beliefs, opinions, projections or other factors, as they change, except as required by law.

Neither the Canadian Securities Exchange (“CST“) nor its market regulator (as that term is defined in the policies of the CSE) accepts responsibility for the adequacy or accuracy of this release.

THE SOURCE: GameSquare Esports Inc.

See the source version on accesswire.com:
https://www.accesswire.com/681186/Business-Insider-Names-Justin-Kenna-and-Christina-Grushkin-to-Its-List-of-Top-31-Execs-Defining-the-Future-of- Advertising-in-video-games-and-e-sports

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